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Team Fortress 2 Maps

These are maps I created for the game Team Fortress 2, using Valve's HAMMER and Source SDK editors respectively. These maps were created when I was in high school, ranging from 2010 to June of 2012. The maps are old, but they serve to show that I have been doing level design for years.

ctf_bunker
First successful map with lighting.

ctf_bunker
First successful map with lighting.

dm_maggot3
This is Maggot3, a map based off of the simplistic Maggot map. Maggot was designed to be very minimalistic in design, as a bare bones deathmatch map that players with outdated or insufficient graphics cards could play on.

dm_maggot3
This is Maggot3, a map based off of the simplistic Maggot map. Maggot was designed to be very minimalistic in design, as a bare bones deathmatch map that players with outdated or insufficient graphics cards could play on.

dm_gonzalo
A faithful recreation of the room from the 'art simulation' Facade. The map is an upscaled version of the environment from Facade, featuring a tracktrain entity that moves around the map in a constant cycle.

dm_gonzalo
A faithful recreation of the room from the 'art simulation' Facade. The map is an upscaled version of the environment from Facade, featuring a tracktrain entity that moves around the map in a constant cycle.

arena_minecraft
An Arena map variant based off the newly-released game Minecraft.

arena_minecraft
An Arena map variant based off the newly-released game Minecraft.

koth_ship
Symmetrical King of the HIll style map with a lower level.

koth_ship
Symmetrical King of the HIll style map with a lower level.